Learning the Planning Game
Joe Bergin
http://csis.pace.edu/~bergin
Initial Story Writing (10 minutes)
Customers decide what they want and begin to develop feature cards--one
feature per card. Keep the developers informed. Give them the cards as
they are written
Developers self organize and discuss things with the customers. When you
get a card, estimate its time in ideal minutes/seconds. Give it back to
Customers.
Planning (5 minutes)
Developers announce your velocity for the next peroid.
Customers choose the most desirable features up to a time limit determined and
announced by developers (velocity).
Developing (10 minutes)
Developers draw features on the cards given above and consult with customers
as needed.
Customers develop new cards as desired. Give them to Developers for estimation.
Planning (5 minutes)
Developers estimate new cards if any and decide on a new effective time.
Customers choose new features as before.
Developing (10 minutes)
As above.
Planning (5 minutes)
As above.
Developing (10 minutes)
As above.
Discussion by instructor and students (5 minutes)
There is a write up about this exercise at:
http://csis.pace.edu/~bergin/xp/planninggame.html