// © Copyright1995, Joseph Bergin.  All rights reserved. 

#ifndef __FMG__
#define __FMG__

#include "Boolean.h"

void FMGMain(Boolean smart, Boolean learn);	// play the game
	// If smart is true it will use its past experience
	// Otherwise it starts off dumb. 
	
	// If learn is true it will remember between
	// sessions, otherwise it will forget this 
	// session when done.  

#endif
