Communication
Courage
Feedback
Simplicity
1. The Planning Game |
XX |
2. Short Releases |
XX |
3. Metaphor |
|
4. Simple Design |
X |
5. Testing |
X |
6. Refactoring |
X |
7. Pair Programming |
X |
8. Collective Ownership |
X |
9. Continuous Integration |
X |
10. 40-Hour Week |
|
11. On-Site Customer |
X |
12. Coding Standards |
|