CS631Q Pervasive Computing Systems

CRN 53240, Wed 6:00-8:40pm, Grad Center, Room 430

Credits: 3   Prerequisites: CS615 or permission of instructor
Instructor: Dr. Charles Tappert    Email: ctappert@pace.edu    http://www.csis.pace.edu/~ctappert/
Office hours by appointment: Grad Center Room 416A Thurs 3-6pm or Goldstein Room 325 PLV

M-Business: The Race to Mobility, Kalakota and Robinson, McGraw-Hill (2002), ISBN 0071380787

Course Description:

Student invention teams, called E-Teams for entrepreneurship and excellence, work with mentors to investigate the frontier of pervasive computing and design and build novel and innovative real-world pervasive computing information systems. These systems will be experimental to demonstrate the feasibility of potential commercial products, and some will be installed and used to meet actual client needs. Students, faculty, and guest speakers from industry/academia present pervasive computing topics/ideas and possible business strategies for discussion.

Pervasive computing goes beyond the realm of today's personal computer to ubiquitous devices that are becoming smaller and more powerful with embedded technology and connectivity. It concerns the idea that almost any device, from clothing to appliances to cars to homes and to the human body, can be imbedded with chips to connect the device to an infinite network of other devices. Pervasive computing combines current network and wireless technologies with progressively smaller computing devices, voice recognition, artificial intelligence, and Internet capability, to create an environment where the connectivity is unobtrusive and always available.

Course requirements:

Graded Events and Grade Scale

Five quizzes (each with 20 minute limit) to be taken via Blackboard. The quizzes are designed not only to check that you read the assignments but, more importantly, to increase your capability to quickly process and comprehend IT material.

A team project to design, build, and test a real-world pervasive computing system having commercial potential. Checkpoints:

A team technical/business paper on your commercially-viable, pervasive computing system. Checkpoints:

Instructor provided points: for individual class participation, contribution, positive influence, etc.

Incompletes: in order to be fair to those students who complete the course in a timely manner, my policy is to reduce the grade of those students taking an incomplete by a letter grade for each semester, or portion thereof, that the incomplete is in effect.

Graded Events: 1000 points total
Event Points and Percent
Quizzes (5 * 20 points) 100 points = 10%
Team Project 500 points = 50%
(Prototype 200, Final System 300)
Team Paper for Publication 300 points = 30%
(Draft 100, Final 200)
Instructor Provided Grade 100 points = 10%

Grade Scale: 1000 points = 100%
Grade Assigned Score Definition
A  93-100% 930 or more points Dominates the Material
A-  90-93% 900-929 points Masters the Material
B+  87-90% 870-899 points Good Understanding
with Flashes of Stellar Work
B  83-87% 830-869 points Good Understanding
B-  80-83% 800-829 points Aptitude for the Subject
Less than 80%
Below 800 points Weak for Graduate Work