Research Paper Possibilities

A paper on the technology life cycle that combines the information on the phases of the cycles described by Kendall and Kurzweil (and possibly others), that gives examples of technologies as they have gone through the cycle, and that presents one or more hypotheses and provides evidence to support them. For example, your hypothesis might be that the time period from invention to general use for AI inventions is longer than for non-AI inventions, as suggested by the author of Kendall's chapter 6. Another hypothesis might be that the time period from invention to general use for Internet inventions is shorter than for non-Internet inventions. Yet another might be that the time period from invention to general use has been getting shorter and shorter, as might be anticipated by Kurzweil's idea of time speeding up.

A paper on the emerging technologies for enabling smaller processors. Moore's law will come to an end when the size of the individual transistors on a chip approaches the molecular level, and this has been estimated to occur around the year 2015. There are several technologies that have the potential to continue the shrinking of computing circuits beyond Moore's law and these include

The paper could include a description and current status of these technologies, and perhaps your guess as to which one you think will be the most likely to succeed.

A paper on pen computing and related products. One way to measure the advances of an emerging technology is to monitor the devices, systems, or products developed that make use of the technology. Today's pen computing devices are improving rapidly. Some perform recognition of handprinted characters (alphabetics, digits, etc.), of cursive writing, of editing symbols, or of other handdrawn input. Others, while not performing recognition, allow for the storage and, in some cases, manipulation of handwritten input. Others that do not allow handdraw input accept pen selections. An example of a paper in this area is: "Recent advances in pen computing," by Tappert and Mosley, Pace University Technical Report 166, August 2001. This paper tracked the products currently available and contrasted them with those available a decade ago.

A paper on speech technologies and/or voice applications. There are many possibilities here. You could focus on a single technology like speech recognition, speech synthesis, or VoiceXML. Or, you might focus on products (like the pen computing paper mentioned above) and develop tables such as:

  1. speech toys, with column headings: Company/Toy Name, Cost, Speech Technology (for example, small vocabulary speech recognition of isolated words, synthetic speech output, etc.), Comments, add other columns as appropriate.
  2. products for business use, with column headings: Company/Product Name, Cost, Speech Technology, Comments, add other columns as appropriate. Story: a friend's son types papers for college classmates for extra income, but rather than actually typing the papers he reads the papers into one of the continuous speech recognizers and edits the output.
  3. products for Internet use, with column headings: Company/Product Name, Cost, Speech Technology, Comments, add other columns as appropriate. To get you started, see the speech papers on VoiceXML and e-commerce applications.

A paper on AI technologies and/or related products. Again there are many possibilities and you could focus on a single technology like neural networks, genetic algorithms, or expert-systems, or focus on products and develop tables such as:

  1. neural network and genetic algorithm products, with the following table column headings: Company/Product Name, Cost, Description, add other columns as appropriate.
  2. expert-system products for business and personal use, such as decision support and medical diagnostic systems.
  3. game products: many, such as chess, checkers, tic-tac-toe, and backgammon, search a state space, while others do not search a state space.

A paper on HMD and VR technology or products. Again, you could focus on a single technology like HMDs, VR, or on products and develop tables such as:

  1. HMD products for virtual reality (complete emersion environment)
  2. HMD products for performing hands-free tasks, i.e. they view the real world with the display covering only a portion of the eyepiece.
  3. commercial VR software for amusement and game playing

A paper on Internet 2: what it is, technology and bandwidth, who is using it currently and for what, future usage projections, etc.

A paper on advanced graphics on the Internet and related software. An example is the Virtual Reality Modeling Language (VRML) extension of HTML. Some say that VRML is to graphics what HTML is to text. Most browsers still require a plugin such as the Cosmo Player freeware to render VRML-coded worlds.

A paper on wearable computers and related products.

A paper on an aspect of pervasive computing, such as wireless communication, that describes the technologies and available products.

A paper on an aspect of security informatics or an area of biometrics.