Mixed-Reality Billiards

Background

Conventional input devices are unnatural for certain forms of HCI. This project develops a system that uses a single off-the-shelf video camera and several tangible objects as user interface elements of a particular application, a pocket billiards software simulation. The mixed reality nature of this system stems from the use of physical objects as a driver of a virtual or synthetic reality. The use of a real cue stick is a compelling and more natural user interface enhancement compared with existing simulations which are restricted to mouse and keyboard use.

Project

This is a continuation of a previously developed system.