Virtual Reality Therapy Game for Reducing Impairment in Lateropulsion Patients

Project Description

The popularity of medical institutions utilizing Virtual Reality (VR) for rehabilitation is growing! Many stroke patients acquire vision abnormality which tilts the world of their visual perspective. Methods of treatments require sizable apparatuses which are cost prohibitive and require travel by the patient instead of the ability to rehab at home. Consumer based VR is now affordable and can assist patients with rehab more frequently and conveniently at home.

Previous student research included creating a polygonal room that displayed the degrees of tilt for the patient viewing which helped doctors quantify the degrees off from the horizontal a patient's perception which was successfully tested at Burke Medical Research Institute and won an award at a tristate app competition.

This project includes creating an immersive Virtual Reality (VR) video game that trains stroke survivors with lateropulsion to normalize their postural disorders post-stroke utilizing the easy to learn/use Unity Developer System (free licenses for individual student developers). This project is in collaboration with Burke Medical Research Institute and Samsung. Development of this program will be utilizing the Gear VR, (or if available Microsoft HoloLens, or HTC Vive). [Gear VR goggles will be supplied by Samsung].

Students will be expected to get user feedback on the game utilizing the Presence Questionnaire and Immersive Tendencies Questionnaire surveys for feedback, then incorporating the appropriate suggestions.

This project is a continuation of last semester's project, see 2016 Fall Project Paper.