CS 861 Human Factors and Usability Metrics
Spring 2009

Instructor: Dr. Richard Kline
Office: 163 William St. Room 234
E-mail: rkline@pace.edu
Phone: 212-346-1849; for fastest response, send email instead of voicemail
Office hours: Tue 2 - 5 pm; Wed/Thu 2 - 3:30 pm; or online

Course Overview

This course surveys methods for evaluating user interfaces. Students will perform a heuristic evaluation, a cognitive walkthrough, a usability test and a comparison study. Class meetings will also introduce, discuss and occasionally practice additional techniques including user modeling, usage logging, surveys, and focus groups. A primary goal is to learn how to conduct various methods for evaluating user interfaces.

We will discuss principles which can be applied to improving how people interact with all kinds of systems which incorporate computers, such as: desktop computers the web, handheld devices, and nontraditional systems such as the NYC subway system. Throughout the semester, the emphasis will be on learning through watching and doing, rather than on formal lectures.

Textbooks

Task-Centered User Interface Design, by Clayton Lewis and John Rieman. It is published as a "shareware book." The authors suggest a donation of $5.00 "if you find the book useful and if you can afford it." It is up to you if you wish to send them a check. The book is available at http://www.hcibib.org/tcuid.

Paper Prototyping, by Carolyn Snyder, Morgan Kaufmann Publishers. The book is also available for reading online through the Books24x7 service, available to you for free through the Pace Library. The book has a companion web site at http://paperprototyping.com.

Prerequisite reading: 
Design of Everyday Things , Donald Norman
Basic Books: ISBN 978-0465067107
OR Currency/Doubleday: ISBN 0385267746
OR the hardbound edition, titled Psychology of Everyday Things
OR available for reading free online at Books24x7 (through the Pace Library)

Class Structure

You will participate in several different types of activities as part of this course. We will spend very little time in traditional lectures. You are expected to come to class prepared and ready to actively participate in all exercises and discussions.  Do your assigned reading, and bring completed work to class when appropriate.

DESIGN EXERCISES

The majority of our class meeting time and our efforts for this course will be spent in a series of design exercises. These will provide us with a means for exploring important issues in interface and usability design in an interactive (human-human as well as human-computer) setting. These exercises will extend over more than a single session. They will usually be conducted in small teams. At the end of each exercise, the teams will give brief presentations of their work, to be followed within a week by a written report from each team which describes and illustrates their work and lessons learned.

RESEARCH PRESENTATION

Much of the groundbreaking work in the field of HCI has not yet made it into any textbooks. During the second part of the term you will investigate some aspect of usability by reading papers presented during the past few years at major scientific conferences organized by the Association for Computing Machinery (ACM) and the Institute of Electrical and Electronics Engineers (IEEE). The specific selections will be determined in accordance with your personal interests, in consultation with me, and will be drawn from the following sources, all of which are available through the Pace Library web site: After carefully and thoroughly digesting your readings, you will present and evaluate what you've learned to the class. Your talk should be timed to last approximately 30 minutes, which will be interrupted with and followed by discussion among the whole class. Your mission will be not only to distill the important results from your papers, but also to critique the work for positive and negative qualities, as may be appropriate, to seed the discussion. For your talk, you should use PowerPoint or similar presentation software as well as handouts for the class (materials can be photocopied for you at no charge).

OUTSIDE ACTIVITIES

The remainder of the course grade will be based on your participation in activities run by professional organizations devoted to improving usability. There are at least two such societies with strong local chapters in New York: the Usability Professonals Association (UPA) (upassoc.org)and the Interaction Design Association (IxDA) (ixda.org). The local chapters of both of these groups hold meetings approximately once per month on topics of interest to us in this course.  You will be asked to attend some of these events, held on weekday evenings, and to report on what you learn from them.

Course Grade

Your course grade will be determined according to these weights:

Item % of course grade
Design Exercises
(individual percentages may vary)
80%
Research Presentation 10%
Outside Activities 10%

The grades will be totaled to a scale of 100%, and the standard university 90/80/70 assignment of letter grades will be used.

There will be no curves on individual assignments.  At the discrection of the instructor, a curve may be utilized on the total course grades at the end of the semester.

Course Policies

Tentative Schedule

Date ActivitiesRead before this class
Jan 27 Intro, Design Exercise #1TCUID Ch. 1, 2
PP Ch. 6
Feb 3 DE #1: Identifying users and tasks
Feb 10 DE #2: Cognitive walkthroughsTCUID Ch. 4.1
Feb 17 DE #2
Feb 24 DE #3: Prototype developmentTCUID Ch. 3
PP Ch. 1 - 4
Mar 3 DE #3, student presentation
Mar 10 DE #3, student presentation
Mar 17 SPRING BREAK
Mar 24 DE #3, student presentation
Mar 31 DE #4: Heuristic analysis, student presentationTCUID Ch. 4.2
Apr 7 DE #4, student presentation
Apr 14 DE #5: Usability testing, student presentationTCUID Ch. 5
PP Ch. 8 - 11
Apr 21 DE #5, student presentation
Apr 28 DE #5, student presentation
May 5 Student presentations, wrap-up