Education
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IS
396H -
Introduction to Multimedia
Dr. J. Thomas TEXT BOOKS: An Interactive Guide to Multimedia, John Villamil-Casanova and Louis Molina, QUE Education and Training, MacMillan, 1997 The Web Collection: Macromedia Flash MX, Dreamweaver MX & Fireworks MX, Thomson-Course Technology, 2003 PREREQUISITES: IS 241 - Information Systems Concepts LEARNING OBJECTIVES: -You will be able to explain the concept of multimedia -You will be able to identify where and how multimedia can be applied -You will be able to critique applications developed using multimedia -You will be able to develop multimedia applications -You will be able to explain the societal and ethical implications of this technology -You will be able to explain the evolution of courseware and authoring systems and their implications for the direction of multimedia in the future -You will be able to explain how human information processing affects development of multimedia applications Research skills will be developed through topic definition and finding of graphical and sound files. Communication skill will be developed through written, oral and visual presentations. Creativity will be developed through idea generation, project definition and development. Problem solving and troubleshooting will be developed through project development. Critical thinking skills will be developed through critical analyses of application designs. GRADING: There will be one exam in addition to a number of small multimedia projects and critiques, as well as an end of semester major project. These are broken down as follows: Exam: 30% Small Projects: 20% Major Project : 40% Participation : 10% REQUIREMENTS: Critiques of various multimedia applications, which draw on good and bad design issues discussed in class, will be required. These will form part of the Mini Projects grade, as will various in-class activities. You will be required to read and discuss articles from multimedia magazines. You will also be required to come to class prepared to discuss the chapter readings, handout notes, and the small projects assigned. Where group work is involved, you are expected to share the work equitably. You will be required to evaluate your fellow group members based on their contribution. In-class activities will include, among other things, taking an application idea and developing it as far as the implementation and evaluation stages. Expect to spend at least 4 to 6 hours a week learning the software included in your text and doing the Hands-On Exercises. You will be expected to use that knowledge to develop a small application of your own. Critical Thinking Challenges form the basis for exam questions. SYLLABUS
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