This program should use a mouse listener to draw figures on an applet. Wherever the mouse is clicked, you should draw some figure. It can be a circle or a polygon. You may either draw it or have it filled in. The figures should have different colors. Use an ‘if’ statement to change the color each time you draw a figure. Refer to the following program for help with this assignment.
import java.awt.*;
import java.applet.Applet;
import java.awt.event.*;
// This class uses a mouse listener to find where the mouse has been
pressed.
// It then draws a square with that point as the upper left hand corner.
public class MouseFigures extends Applet
{
private Graphics g;
private Square redSquare;
public void init ()
{
g = getGraphics
();
addMouseListener
(new PointListener ());
} // method init
// Inner class that is used to listen for
the mouse to be pressed.
class PointListener implements MouseListener
{
public void
mousePressed (MouseEvent e)
{
int xval, yval;
xval = e.getX ();
yval = e.getY ();
redSquare = new Square (Color.red, xval, yval);
redSquare.drawSquare (g);
} // method
mousePressed
public
void mouseEntered (MouseEvent e) {}
public
void mouseExited (MouseEvent e) {}
public
void mouseReleased (MouseEvent e) {}
public
void mouseClicked (MouseEvent e) {}
} // class PointListener
} // class MouseFigures
class Square
{
private int x, y, side;
private Color color;
Square (Color c, int xPosition, int yPosition)
{
color = c;
x = xPosition;
y = yPosition;
side = 50;
} // constructor
public void drawSquare (Graphics g)
{
g.setColor (color);
g.fillRect (x,
y, side, side);
} // method drawSquare
} // class Square